Endless Space 2 - The Riftborn - PrologueHailing from Coroz, an alternate dimension orthogonal to the Endless Universe, the Riftborn would have happily lead out their abstract, timeless existences entirely ignorant of galactic strife, were it not for a breach that precipitated a disaster or unimaginable proportions. Like a poisoned blade slashed deep into clean flesh, the rift acted as a source of terrible disorder in the Riftborn's pristine, geometrical universe. Desperate, unable to halt the disease's advance no matter what they tried, the Riftborn took the last available course of action that might lead to their survival: Together with their strange time-shifting abilities, they stepped into the Endless Universe. Contents Lore LeadershipThe Riftborn's highest authority in the Endless universe belongs to the Grand Viceroy of New Coroz. Although ultimately answering to the Communion back in the home dimension of Coroz, the Grand Viceroy wields singular executive power, and is invested with the authority to make unilateral decisions as the situation demands.
Given the blight spreading through Coroz, the hostile environment, and the presence of unknown enemies, it is no surprise that the Communion's choice for Grand Viceroy came from what could be considered the Riftborn's closest thing to a peaceful race's military elite–a High Custodian. Tenacious and capable, the Grand Viceroy doesn't know how the Riftborn will find salvation, but they will do everything in their power to make it so.HomeworldTechnically, the Riftborn do not have a homeworld, as their universe has nothing that resembles the Endless universe's planets. The Riftborn's home universe is called Coroz. A pristine place, free of shadows, where the Riftborn drifted and lived simple, happy lives as odd-looking white shapes floating in the endless grey void, meditating in peace. Unfortunately for the Riftborn, some of Auriga's survivors tried to escape their dying world on a wrecked research vessel called the Grey Owl. When the ship engaged its warp drive, a Dust artifact of immense power that was hidden in the ship's cargo bay exploded, tearing a hole between Coroz and the Endless universe.
The rift began to consume Coroz and its inhabitants, due to incompatibilities of the physical laws of both universes, forcing a small group to flee through the very tear that was destroying their home, into an unknown and incomprehensible place for their minds. There was no cure for the blight, which ravaged Coroz until it was a blackened waste, devoid of life and light. The surviving Riftborn abandoned their homeland en masse, never to return.Upon their arrival in the galaxy, the Riftborn settled on a snow-covered world that they named Vanguard.
Endless Space 2 Cravers Alliance
Like the rest of the universe they find themselves in, they have little love for the planet, yet in its pristine, white snowfields they find an echo of their own universe, Coroz. Less a home, and more a staging ground for further explorations, the Riftborn inhabit a small corner of the world with order and vigor, which they named New Coroz, after their old home.SocietyThe Riftborn who have ventured from their home dimension of Coroz and sheathed themselves in quasi-robotic forms are composed of a mixture of the race's most capable thinkers, engineers, and fighters. On Vanguard they are organized in what might be recognized as a semi-military structure, and their day to day life reflects this reality.
Mass effect 1 fov. May 26, 2019 - (Mass Effect Updated/Improved Textures Mod) by CDAMJC. Now we can run the unmodded game one time for the game to establish directories, paths, and settings. 2- Black Blocky characters on Noveria and Ilos. This depends on your PC hardware and sensitivity to 'microstutter' (as this can be. Jun 9, 2014 - This will fix the black pixel problem with the characters, but the lighting. So, in order to play Mass Effect 1 the way it was intended, you either. Go to Documents/BioWare/MassEffect folder open BioInput, add line ConsoleKey= Tilde. I do not take responsibility if you mess up your PC or game. Basically you.
Unlike Coroz, where Riftborn life used to revolve around serenity, contemplation, and the higher arts, in the Endless universe every Riftborn is striving to contribute to the effort to understand and eradicate the blight. Construction, exploration, and investigation feature heavily as the Riftborn build the foundations for further scrutiny of the Endless universe.Traits Riftborn AffinityContinuum Sculptors: Can build Singularities, and affect time by placing them on a system.Singularities have a fixed duration and can only be placed on a system within the Empire's vision.Riftborn+5, +5, +5 on planet. This population must be built in the Construction Queue; it does not 'grow' naturally.
Turns out they have a lot in common.Location of fight will be specified by scenario. Battle to annihilation. Both sides canon motivation for fighting, equipment to be specified, no prep time, time period and continuity to be specified. Craver tech will not advance from specified era.Scenario 1: Start of game Cravers against single-planet Ork WAAAGH. Both start on same planet.Scenario 2: Mid-game Cravers (all stage 3 techs) with 400 inhabited worlds vs Ork Empire of Octarius.
Sectors of space linked in double spiral with central disc proportionate in size.Scenario 3: Late-game Cravers (all stage 4 techs) with one galaxy equal in size to Milky Wat vs United Orks of Milky Way under Ghazghkull. Galaxies linked in double spiral with central disc proportionate in size.Bonus Scenario: End-game Cravers (all techs) with one galaxy vs United Orks of Milky Way under The Beast.Who wins? One of the victory condition technologies in Endless Space:' Endless Empire: By building a series of quantum-linked information centers, a faction is capable of maintaining constant, real-time data on - more or less - everything.
In this unassailable position, no other empire can hope to achieve a greater mastery of technology, information, or Dust.Invulnerable Empire: The universe is even more inter-connected than previously believed. The building of advanced sensing devices in five disparate systems permits a level of predictive analysis that makes an empire invulnerable.' The beings in charge have materials that ignore currently known laws of reality, such as a strategic resource mined from the event-horizon of black-holes:' Black Hole Mining: Extremely advanced mastery of the forces of gravity and time permit properly equipped platforms to harvest materials from the edge of the Event Horizon. Note: Do not try this at home Otherwise you will be responsible for the sucks.' This tech allows the use of the strategic resource Quadrinix:'A material that exists in phases between matter, anti-matter, and alternate universes, Quadrinix has the highest energy density of any known and containable substance.' 'and Low-Entropic materials:'By developing materials with properties that are naturally entropy-resistant, military systems can be built that have a natural tendency to remain stable regardless of changes in energy.' Which lead to a-entropic weapons:'The last Law of Physics to go is thermodynamics' third, for now armament can be created that locally defies the forces of entropy.
These projectiles are capable of piercing a planet and exiting from its far side; excellent for creating fear but rather hard on the geology.' 'They also have buildings that are basically never destroyed by natural means thanks to Persistent Construction:'Whether fortunate or not, every traditional building material eventually decays - clay brick, steel, concrete, plastic, even graphene. However, science has advanced to the point where the most advanced alloys appear, as far as calculations can tell, to be able to maintain their form and strength until the heat death of the universe. And possibly later.'
'And if we include Endless Space 2, we have the Obelisks of All Space-Time:'It is difficult to explain structures that encompass everything. They contain infinite computing power that does not simply record what has happened and what is happening, but do it on the level of particles and waves in perfect synchronization. These titanic structures contain all knowledge, all history, and the understanding of how to perfectly develop, use, and project all power. You hold the ability to create or destroy anything living or non-living, anywhere in the galaxy, instantaneously. Energy and materials are infinite for you, and it is likely that soon you will be able to create and manipulate time itself.' So basically anything short of the Q are utterly irrelevant in this battle. So that's 1/4 the ocean volume, so based on NeStz's number that he gave that's 1.5.10^26 J to vaporize the oceans.Looking at that hole, I'm going to estimate that's going to be the equivalent of 40% of a sphere with a radius of.
Planet diameter 6,000km, so 1,700km radius. That's 2.05.10^19m3 of rock either ejected or vaporized.
I'm going to fudge the numbers and say everything is granite.For vaporization, that's 2.05e19. 2600 kg/m3. 790 J/kgK = 4.2e25J/K. 2000K = 8.4e28JFor ejection. Data on the masses of exoplanets smaller than Earth is unknown so looking at TRAPPIST-1e we see that density decreases as the planet gets smaller. Even assuming density stays constant it would be 12.5% Earth mass.Escape velocity from the surface is 5700m/s, which means that the rock requires 8.6e29J to get to escape velocity. Click to expand.Then you have the crazy endgame tech like ships capable of seeing the future And entropy based weaponry.Edit: if you want to go high end the planet cracker can destroy large planets which ate many times larger than earth and gas giants.Now that i have access to a computer i can write a more detailed analysis.Scenario 1.probably in favor of the orks, the craver grounds units are unknown, the only info we have for craver ground capabilities is the ES craver comic where a worker drone ( not even a soldier ) kills over 30 armed humanoids in h2h combat.
Click to expand.And maybe we have some info on their fighters but we know nothing about vehicles so the orks probably take this.Second scenario.I guess it depends, do we know how good is ork industry? How many ships can they build?or their numbers? Click to expand.Ships capable of scanning into the future.Also one of the lategame technologies implies that ships have firepower comparable to the endless war machines.The endless did this to the craver homeworld.Also if it counts for something, at the end of the craver questline they 'darken' an entire arm of the galaxy.And for the bonus and 3rd scenario the cravers technically have this.In my opinion they lose in scenario 1, there is not enough info for scenario 2 and they probably win scenario 3 and bonus even without the obelisks of space and time.
This guide will cover the ins and outs of the Cravers, both for beginners and players looking to increase the difficulty level up to Endless. Faction OverviewCravers, like all the factions in ES2, have several defining features that will heavily affect their game play, so we’ll cover these first just so you know what you’re getting into.Population: Craver population are politically militarist, and generated 150% FIDSI from non-depleted planets (see next). This means that Cravers can get off to a blinding start compared to other factions, and you should expect to be top of the score board for most of the early game due to this population bonus alone.Depletion: Cravers will deplete planets per Craver population on planets. The rate of depletion depends on the size of the planet, the number of Cravers on it, and the game speed, which can make faster game speeds a bit of a struggle if you get a bad start. Once depleted, a planet will only produce 50% FIDSI.
This is a serious problem if your planets deplete too soon.Slave Drivers: This is your faction affinity, and it means that all non-Craver populations on planets with Cravers will produce 50% extra FIDSI, at the cost of -10 approval. To be clear, a planet with 1 Craver, and 10 non-Cravers will cause a -100 approval malus. If you move the Craver, the malus no longer takes effect, but nor do the FIDSI bonuses. This trait also means Cravers grow twice as fast as any other population. You can maintain a balance of Craver to non-Craver population by using luxury boosters in the population screen to double the growth rate of minor pops, or by maintaining more than one minor pop on a system. For example, with no boosters, a planet with a single Craver and Haroshem will grow at a 2:1 ratio respectively.
With a booster on the Haroshems, it will grow at a 1:1 ratio. With two minor pop types it will also grow at a 1:1 ratio. Two minor pops boosted, it will grow at a 2:1 ratio in favour of the minors. This is important to know when trying to reduce the number of Cravers (so depletion) on your planets.Autocracy: Cravers get their own government type – Autocracy. This gives you two starting law slots, as well as the force law, making it as good as democracy in early game. The law slots will never increase however, and you cannot change government.
Importantly, systems will never rebel under autocracy, even with huge minus approval.Eternal War: Cravers can almost never be at peace. The only exception to this is if you have pacifists in your senate.With these factors in mind, we can already get a picture of how Cravers work – it’s going to be about population management, approval management, and warfare. Changes #Nerfs and BuffsNerfs: The major nerf for Cravers in recent patches is that going to war with minor factions no longer gives +25 approval from the militarist force law. Hunting for minors to declare war on in the early game used to be a staple of Craver early game play as you could maintain high levels of approval even with larger non-Craver populations.
This has made the Craver early game more difficult and you will now need to monitor your population and approval more carefully.Buffs: Consuming planets rather than having to conquer them means you can manage your system overcolonisation approval far more easily. You can now choose to take important systems, and leave the rest.Buffs: Obliterators make supremacy victories easier. If there is a distant home system that will be difficult to conquer, you can simply destroy it unless it has suitable levels of protection. StrategyWith some of the changes in the patches, the diversity of optimal strategies has increased. I will discuss three Craver strategies here. The standard militarist, the all-in militarist, and the religious strategy. Each have their benefits and drawbacks.Standard militarist.
Advantages: Still probably the most optimal strategy as Cravers, although it now takes a little more micro management. Disadvantages: The micromanagement, and the possibility of an isolated start. Victory Type: SupremacyStandard militarist revolves around keeping your Craver population fairly low for the early game using manpower conversion, getting early population diversification through conquest, and growing that population using luxury resources in the population screen. The idea is to make use of slave drivers to get the most FIDSI out of your pops as well as keeping your depletion rates low. 2-3 Cravers per planet is a happy medium.To manage approval in the early game, you will need to utilise approval buildings, declaring war on your nearest neighbour, and in a pinch the Toys for Boys law, and moving your population around. 0x887a0005 movie maker.
Your primary focus in the early game other than getting established is to locate nearby enemy homeworlds and conquer them.The crux of the strategy depends on two parts. The first is using the Us vs Them law which should open up on turn 60 on normal speed.
This will majorly offset any approval problems you are running into, allowing you to maintain that high slave non-Craver pop. With the law, each homeworld you own will give you 20 approval. Two captured homeworlds plus Husk, plus a war with another player will net you 85 approval. This approval boost, along with buildings should last you the majority of the game hovering between content and happy.The second is the late game kill switch.
Once your approval is beginning to dive again through conquests and high slave population, you’ll want to switch to using Feeding Pits excessively, and using luxuries to boost your own Craver population. Nanosuit 3.0. The reason for this is manifold.
The first is that it will again solve your approval problems. The second is your Craver population bonus at 50, which gives a 1% boost to ship and infantry power per depleted planet.
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